Rays and the different types of rays
A ray can have up to as many as one to three leptons and there are different types of rays such as
Forward Ray Tracing which is used to follow the light particles (photons) from the light source to the object. Although forward ray tracing can most accurately determine the coloring of each object, it is highly inefficient. This is because many rays from the light source never come through the view plane and into the eye. Tracking every light ray from the light source down means that many rays will go to waste because they never contribute to the final image as seen from the eye. Forward ray tracing is also known as light ray tracing and photon tracing.
Backward Ray Tracing is used to make ray tracing more efficient, the method of backward ray tracing is introduced. In backward ray tracing, an eye ray is created at the eye; it passes through the view plane and on into the world. The first object the eye ray hits is the object that will be visible from that point of the view plane. After the ray tracer allows that light ray to bounce around, it figures out the exact coloring and shading of that point in the view plane and displays it on the corresponding pixel on the computer monitor screen. Backward ray tracing is also known as eye ray tracing. The downfall of backward ray tracing is that it assumes only the light rays that come through the view plane and on into the eye contribute to the final image of the scene. In certain cases, this assumption is flawed. For example, if a lens is held at a distance on top of a table, and is illuminated by a light source directly above, there will exist a focal point beneath the lens with a large concentration of light. If backward ray tracing tries to re-create this image, it will miscalculate because shooting light rays backward only confirms that rays traveled through the lens; backward rays have no way of recognizing that forward rays are bent when they go through the lens. Therefore, if only backward ray tracing is performed, there will only be an even patch of light beneath the lens, just as if the lens were a normal piece of glass and light is transmitted straight through it.
Hybrid Ray Tracing is used since both forward ray tracing and backward ray tracing have their drawbacks, recent research tries to develop hybrid solutions that will compromise speed and accuracy. In these hybrid solutions, only certain levels of forward ray tracing is performed. The algorithm records the data, then goes on to perform backward ray tracing. The final coloring of the scene takes both the backward ray tracing and the forward ray tracing calculations into account. Three major hybrid solutions have been proposed over the years.
Email > routers
Layer 1: Port Serial0/1/0 1. Serial0/1/0 receives the frame. Layer 2: HDLC Frame HDLC 1. The device de-encapsulates the payload from the HDLC frame and sends it to the upper layer. Layer 3: IP Header Src. IP: 192.168.1.2. Dest. IP: 192.168.0.2 ICMP Message Type: 0 1. The device looks up the destination IP address in the CEF table. Layer 3: IP Header Src. IP: 192.168.1.2, Dest. IP: 192.168.0.2 ICMP Message Type: 0 1. The CEF table has an entry for the destination IP address. 2. The device decrements the TTL on the packet. Layer 2: Ethernet II Header 0002.1732.6901 >> 000A.F3A8.111A 1. The next-hop IP address is in the adjacency table. The device sets the frame's destination MAC address to the one found in the table. 2. The device encapsulates the PDU into an Ethernet frame. Layer 1: Port(s): FastEthernet/0 1. FastEthernet0/0 sends out the frame.
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